Wi-Fi Powers Entertainment Devices

Wi-Fi has taken the entertainment device market by storm, with cameras, gaming devices (handheld and consoles), and personal media players (PMPs) incorporating the technology within the past few years, reports In-Stat. Wi-Fi-enabled entertainment device shipments will increase from 108.8 million in 2009 to 177.3 million in 2013. “While a growing number of entertainment devices have Wi-Fi embedded, most product categories only have a few players — often with a single company dominating the market,” says Victoria Fodale, In-Stat analyst. “For gaming consoles and gaming devices, Nintendo dominates the market, selling 79% of Wi-Fi-enabled consoles and 87% of Wi-Fi-enabled handheld devices in 2009″.

Recent research by In-Stat found the following:

  • Although the Apple iPod Touch clearly has the dominant Wi-Fi-enabled PMP market share , many vendors have offerings in the space including Archos, Chumby Industries, Com One, Commodore International, Cowon, Creative, Dell, Haier, iriver, Logitech, Microsoft, Mintpass, Nokia, Philips, Polaroid, Revo, SanDisk, Sangean, Sirius, Slacker, Sony, Toshiba, and Venzero.
  • Nikon shipped 91% of Wi-Fi-enabled cameras in H1 2009.
  • For the past several years all gaming consoles have had Wi-Fi embedded, which is a trend that will continue throughout the forecast period. The most significant variance in handhelds will be the type of Wi-Fi embedded. Beginning in 2010, these devices will begin shipping with 802.11n, while previously all devices were being shipped with 802.11b.

The research, “Wi-Fi in Entertainment Devices: Wi-Fi Becomes the Multimedia Interface of Choice” (#IN0904628WS), covers the worldwide market for entertainment devices with embedded Wi-Fi capability. The price is $2,995 (US). It includes:

  • Examination of the market for Wi-Fi in entertainment devices including drivers and barriers.
  • Market share analysis of the gaming device market.
  • Forecasts of worldwide WLAN chipset shipments and revenues through 2013.
  • Profiles of major market players including Microsoft, Nintendo, Sony, Apple, SanDisk, Nikon, and Panasonic.

This research is part of In-Stat’s Wi-Fi Markets service, which examines new applications for WLAN chips and devices in the business, home, and public sectors. The service covers emerging technology trends, as well as extension technologies like wireless mesh networking and wireless security.

About In-Stat
In-Stat’s market intelligence combines technical, market and end-user research and database models to analyze the Mobile Internet and Digital Entertainment ecosystems. Our insights are derived from a deep understanding of technology impacts, nearly 30 years of history in research and consulting, and direct relationships with leading players in each of our core markets. In-Stat provides its research through reports, annual subscriptions, consulting and advisory services to inform critical decisions. Technology and semiconductor vendors, infrastructure and device manufacturers, service providers and media companies worldwide rely on partnerships with In-Stat?s tenured, experienced staff and on our in-depth market intelligence to support critical business, product and technology decisions. In-Stat is a strategic segment of the $9 billion Reed Elsevier global information network, with access to an expansive worldwide electronic network, extensive technology databases and well-informed personnel. As a member of Reed Business Information, In-Stat is a division of the largest business-to-business publisher in the U.S.