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AMD, IBM, Mercury, RapidMind to Present at SIGGRAPH

Posted by Ken Cheung in Events, Training on Thursday, August 2, 2007

RapidMind, developer of the award-winning RapidMind Platform, will be featuring technical presentations from guest speakers and RapidMind Chief Scientist, Dr. Michael McCool during SIGGRAPH 2007. Speakers will be discussing how digital media organizations are leveraging RapidMind’s technology to take advantage of the superior performance capabilities of the Cell Broadband Engine(TM) (Cell/B.E.) from IBM, GPUs from AMD(R) and NVIDIA(R), and Quad-core CPUs from AMD(R) and Intel(R). RapidMind will also be offering live demonstrations of the RapidMind Platform throughout the duration of SIGGRAPH 2007. RapidMind will be at booth number 249 on the SIGGRAPH expo floor.

Tech Talks and Featured Speakers

Tuesday, August 7, 2007:

  • “Multi-core CPUs, Accelerators, and the Many-core Future: A Unified Software Approach with RapidMind”, Dr. Michael McCool, Chief Scientist, RapidMind, 1:00 PM PDT, SIGGRAPH Tech Talk Theater, Hall F

Wednesday, August 8, 2007:

  • “The Cell Broadband Engine for Digital Media”, Bruce D’Amora, IBM Emerging Systems Software, 11:00 AM PDT
  • “AMD Torrenza and RapidMind”, Doug O’Flaherty, AMD Acceleration Strategies, 1:15 PM PDT
  • “Mercury’s Cell-based Hardware Platforms”, Robert Cooper, Mercury Computing Systems, Inc., 3:30 PM PDT
  • “Real-Time Ray Tracing for the Automotive, Aerospace, and consumer Goods Industries”, Peter Stevenson, RTT USA, 5:00 PM PDT

All presentations will take place in the RapidMind Theater, SIGGRAPH booth 249; speakers will also be available for interview after each session.

Live Application Demonstrations
RapidMind will be showcasing a variety of industry applications built using RapidMind, including:

  • Real-time ray tracing for the automotive, aerospace, and consumer goods industries
  • Image reconstruction for the medical imaging industry
  • Artificial intelligence computation for the gaming and animation industries
  • Image processing for the graphic design industry
  • Fluid simulation computation for the gaming and animation industries
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